A handy set of in‑class utilities built into ClassSwift to boost participation and pacing.

Before you start

You’re in an active lesson and students have joined.

Open the Tools menu

  1. On the in‑class toolbar, click Tools (tray icon).
  2. Choose Buzzer, Random Draw, or Timer.
  • Buzzer

Turn your class into a quick game-show style response.

  1. Tools → Buzzer.
  2. Ask your question, then click Start.
  3. Students tap the buzzer on their devices. The first to buzz appears at the top (top three show with medals).
  4. Click Start again to reset for the next question.
  5. Close the window when finished.

Tip: Use Buzzer to decide who answers first or to award quick participation points.

  • Random Draw

Pick a student at random.

  1. Tools → Random Draw.
  2. Click the draw button. A student’s name is displayed.
  3. Click Start again to draw another name.
  4. Close when done.

 

 

  • Spinner

Bring excitement to your classroom with a colorful spinning wheel.

1.Tools → Spinner

  • The spinner automatically includes all students who are present.
  • If fewer students attend than the class capacity, the wheel only shows slices for those who joined.

2. Click Start. The wheel spins and randomly selects a student.

3. After a student is chosen:

  1. Click Remove to take them out of the pool.
  2. Or leave them in for another chance to be selected.

4. Repeat as needed.

5. Close the window when finished.

Tip: Leave selected students in the pool if you want them to stay engaged for multiple turns.

 

  • Timer / Stopwatch

Keep activities on pace.

  1. Tools → Timer.
  2. Choose Timer (countdown) or Stopwatch (count up).
  3. For Timer, set the minutes/seconds with the arrows.
  4. Click Start.
  5. When time ends (or you’re done), stop/close the window.

Tip: Great for think‑pair‑share, quizzes, and transitions.